An Endless Runner for Tourism Boards
An endless-runner that doubles as a tourism and heritage showcase.
Guide a sacred Mazu palanquin through Taiwan's famous pilgrimage route. Dodge scooters, pilgrims, and firecrackers while collecting boba and pineapple cakes.
Cultural-heritage organizations and tourism boards share the same challenge: how to reach a younger audience without a lecture. This game wraps Taiwan's Mazu pilgrimage in an endless-runner loop — dodge scooters, collect offerings, race through temples. The mechanic carries the story without a single voiceover slide.
Watch how this game went from prompt to playable.
Every day of the challenge is documented on social — the scratch prompt, the first broken build, the tuning pass that made it feel right. No edits, no polish reel.
Watch on InstagramTourism boards, DMOs, and cultural-heritage organizations are losing the under-35 visitor to a scroll feed, and a brochure rack at the visitor center won't fix it. A playable asset turns a pilgrimage route, festival parade, or heritage trail into something a teenager will actually finish — the place teaches itself through the mechanic, no voiceover slide required. Sponsors get a logo on the collectible, the DMO gets a score-share loop, and the museum gets a session length that beats every video on the wall. Self-serve in CraftMyGame puts a reskinned build on a kiosk before the shoulder-season campaign briefs are even signed.
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