100 Day ChallengeDay 5 / 100

Save Alex Honnold - Taipei 101

Built by @eric

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Save Alex Honnold - Taipei 101
Genre
Physics Puzzle
Play time
2-5 minutes per attempt. Quick restarts encourage repeated plays to beat your best score.
Learning curve
Easy to pick up since you only control one object, but mastering the timing against increasingly intense quakes requires sharp reflexes and anticipation.
Built for
Physics game fans, travelers who love Taiwanese culture, casual players who enjoy reflex-based challenges, and anyone fascinated by real-world engineering turned into a game.

A Destination Marketing Game

A physics climbing game built around a city's most-photographed landmark.

If there was an earthquake, would Alex Honnold even want to be saved? We made Taipei101 with its giant damper so YOU can save Alex. Or not. Up to you.

Tourism boards and city activations want an asset that *is* the shareable moment, not one that describes it. This game bakes the city into the mechanic — players swing the real damper inside Taipei 101 to keep Alex Honnold steady through an earthquake. The tension is cinematic, the screenshots travel on their own.

Behind the build

Watch how this game went from prompt to playable.

Every day of the challenge is documented on social — the scratch prompt, the first broken build, the tuning pass that made it feel right. No edits, no polish reel.

Watch on Threads

What it does

  • One landmark + one character = one asset, built in minutes
  • High-drama mechanic that drives organic social shares
  • Mobile-first, runs in a browser with no install
  • Deployable as a QR code from an event poster or exhibit
  • End-screen supports a ticket link, discount code, or venue CTA

Why have a game

Tourism boards spend most of their budget on impressions that scroll past. A playable landmark converts the same media spend into dwell time, organic shares, and a captured email — the visitor literally interacts with the destination before they book. A 90-second physics moment inside Taipei 101 produces UGC screenshots that out-perform any rendered hero shot, and the end-screen captures intent at the exact second the player feels the city. CraftMyGame ships a branded build in minutes from a prompt, or a fully custom destination title in roughly two weeks — versus the six-month cycle a traditional studio quotes for a single-landmark microsite.

Where to deploy this

  • Visitor center QR rack cardWalk-in tourists scan, play the landmark, redeem a same-day attraction discount at the desk.
  • Meta ad destination URLShoulder-season campaigns send paid traffic into the game instead of a landing page, lifting dwell and email capture.
  • In-flight portal partner placementInbound passengers play the city on approach, landing with a booked tour or saved discount code.
  • Hotel room TV welcome channelGuests pick up the QR on arrival, play in-room, and surface concierge upsells through the end-screen CTA.
  • DMO co-op with cruise line partnerPort-of-call shore excursions market the game pre-arrival, driving bookings into the operator's reservation system.
  • Convention bureau FAM trip kitTravel writers and meeting planners receive the playable as the leave-behind, generating earned coverage with embedded screenshots.

Make it yours

  • 01Swap Taipei 101 for your city's tallest landmark or icon
  • 02Replace Alex Honnold with your mascot, athlete, or brand face
  • 03Tie the winning screen to a local visitor discount or event ticket

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Frequently asked questions

Can I use this game to promote a city I don't live in?
The game was built for Taipei but the mechanic works anywhere there's a tall building or a mascot worth rescuing. Describe your landmark, upload a reference photo, and CraftMyGame regenerates the art.
Does it run at an event venue without reliable WiFi?
The game loads in a browser once, then plays offline on the phone. You only need a connection for the initial load and the score share.
How fast can I get a version of this for my own brand?
Prompt-to-playable is typically under an hour for a mechanic this simple. Brand customization (colors, logo, mascot) is another 15–30 minutes in the visual editor.