Built by @eric
A Destination Marketing Game
A physics climbing game built around a city's most-photographed landmark.
If there was an earthquake, would Alex Honnold even want to be saved? We made Taipei101 with its giant damper so YOU can save Alex. Or not. Up to you.
Tourism boards and city activations want an asset that *is* the shareable moment, not one that describes it. This game bakes the city into the mechanic — players swing the real damper inside Taipei 101 to keep Alex Honnold steady through an earthquake. The tension is cinematic, the screenshots travel on their own.
Watch how this game went from prompt to playable.
Every day of the challenge is documented on social — the scratch prompt, the first broken build, the tuning pass that made it feel right. No edits, no polish reel.
Watch on ThreadsTourism boards spend most of their budget on impressions that scroll past. A playable landmark converts the same media spend into dwell time, organic shares, and a captured email — the visitor literally interacts with the destination before they book. A 90-second physics moment inside Taipei 101 produces UGC screenshots that out-perform any rendered hero shot, and the end-screen captures intent at the exact second the player feels the city. CraftMyGame ships a branded build in minutes from a prompt, or a fully custom destination title in roughly two weeks — versus the six-month cycle a traditional studio quotes for a single-landmark microsite.
An endless-runner that doubles as a tourism and heritage showcase.
DAY 6A restaurant rush game scripted around a real night-market menu.
DAY 7A flavor-matching game scripted from a real bar's menu.