Built by @sim
A Product-Launch Game for Beverage Brands
A Fruit-Ninja-style game built for a drinks brand's launch event.
Kiara, a new drink brand, asked us to build a game for their launch event — a Fruit Ninja × Tinder mashup where guests slice the real ingredients in the can and swipe away the junk. Playable at the event to drive buzz and show off what's actually inside.
CPG brands launching at a venue need the product experience to travel home in the attendee's phone, not just the stomach. Kiara asked for a game that made the can's real ingredients the slice-to-play mechanic — so "what's actually inside" became the message, not the caption. Attendees played on their own phones; post-event, the link keeps earning awareness.
A beverage launch event happens once, but the can has to keep selling for the next nine months. A playable asset that uses your real ingredients as the mechanic communicates the product story in fifteen seconds — sharper than a tasting card, more memorable than a sampling table, and unlike either, it travels home in the attendee's phone. The game becomes the post-event retargeting hook: leaderboard pings, sample-request capture, and a first-purchase reveal that runs long after the venue empties. CPG launches typically lock creative six weeks out; this asset ships in a day, so it can be on the QR codes you print Friday.
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