Built by @eric
A Movie-Promotion Game for Film Studios
A playable trailer — turn one scene from your film into a 2-minute mechanic fans actually finish.
A playable trailer for film studios. Inspired by the tin-can capsule exchanges between Grace and Rocky in Project Hail Mary: catch xenonite messages launched from the Eridian ship above while dodging space debris. Three missed capsules and the mission ends — the kind of asset a studio can deploy before, during, and after a release.
A trailer plays once. A playable version of the scene runs every time someone opens the share link — and it slots into every phase of a release.
Before release, it warms the audience as a teaser asset on the film site and as a Meta- or TikTok-ad destination. During opening week, it lives on lobby QR codes, theater-chain partner pages, and Comic-Con booths. After the theatrical run, it stays alive on streaming-platform previews, awards-season campaigns, and franchise-anniversary moments — capturing emails and pixel-tagging the audience the whole way.
A trailer plays once and a poster gets a glance, but a playable version of one scene runs every time someone opens the share link — and it ships in days, not the months a custom dev studio quotes. Film studios, streaming platforms, and IP holders need an asset that survives the entire release cadence: pre-launch teaser, opening-week lobby activation, streaming-window preview, awards-season microsite, franchise-anniversary moment. A playable trailer slots into all of them, captures emails at the final mission report, and pixel-tags the audience for Meta, Google, and TikTok retargeting on the next title. Tentpole windows close fast. A two-week turnaround fits inside a P&A schedule; a six-month custom build does not.
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