100 Day ChallengeDay 2 / 100

Candy Shop Pacman

Built by @eric

A Branded Retail Arcade Game

A maze-chase arcade game reskinned around a candy shop's actual product wall.

Today let's make a custom pacman for a candy shop

Retail foot traffic is short and distracted. This game gives a candy shop, toy store, or mall kiosk a 90-second playable hook that turns a passing shopper into a lingering one. The maze is reskinned with the store's real SKUs — gummy bears as pellets, lollipops as ghosts, the house bestseller as the power-up — so every round doubles as product browsing. A QR code on the counter or window decal launches it on the shopper's phone, and the end screen captures email for a coupon or restock alert.

Behind the build

Watch how this game went from prompt to playable.

Every day of the challenge is documented on social — the scratch prompt, the first broken build, the tuning pass that made it feel right. No edits, no polish reel.

Watch on Threads

What it does

  • Maze tiles, pickups, and chasers swap to your actual store inventory
  • QR-code launch from window, shelf-talker, or receipt — no app install
  • Email capture gated before the high-score reveal
  • Per-store leaderboard for chains, franchises, and mall-kiosk operators
  • Coupon-code reveal screen tied to a minimum score threshold

Why have a game

Retail stores compete with phones, not other stores. The shopper standing in your aisle is one swipe away from leaving — a branded arcade game gives them a reason to stay on your turf for another minute and a reason to hand over an email before they go. Unlike a discount, a game is replayable, shareable, and tied to your products by design: every pickup is a SKU impression. It also travels — the same build powers your in-store tablet, your window QR, your Instagram link-in-bio, and your mall-activation kiosk. With CraftMyGame you can have this exact reskin live before your next weekend rush, not next quarter.

Where to deploy this

  • Window decal QR codeWalk-by foot traffic outside store hours
  • In-store tablet at the counterKids waiting while parents check out
  • Receipt or bag-stuffer QRPost-purchase replay for return-visit coupon
  • Mall kiosk or pop-up boothActivation events and seasonal residencies
  • Instagram and TikTok link-in-bioDriving social followers into a branded experience
  • Loyalty program email blastRe-engagement campaigns with leaderboard reset

Make it yours

  • 01Replace the candy sprites with your hero SKUs using CraftMyGame's asset generator, then drop them into the visual editor
  • 02Reskin the maze walls as your store aisles, brand colors, or seasonal display (Halloween, Easter, holiday)
  • 03Use the win screen to unlock a single-use POS coupon or a free sample at the counter
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Frequently asked questions

Will shoppers actually stop and play an arcade game in my store?
A maze-chase game is universally legible — anyone over the age of five recognizes Pacman-style movement in two seconds, so there's no learning curve to overcome. The 90-second round length is calibrated to the dwell time you already have at a counter or window, not to replace it.
How do I swap the candy art for my own products?
Generate sprites of your actual SKUs in CraftMyGame's asset generator by prompting them ('pink gummy bear sprite, top-down, pixel art'), then drop them into the visual editor and replace the default pickups. No artist or developer needed — most retail owners ship a reskin in an afternoon.
How long does a custom done-for-you build take if I want my full store catalog?
Done-for-you builds from [email protected] run roughly two weeks from kickoff. That includes custom maze layouts modeled on your store, full SKU sprite work, POS-coupon integration, and per-location leaderboards.