Publishing & Analytics

You built a game. Now comes the hard part: hosting servers, configuring domains, deploying builds, setting up CDNs, monitoring uptime...

Click Publish. Share a Link. Done.

You built a game. Now comes the hard part: hosting servers, configuring domains, deploying builds, setting up CDNs, monitoring uptime...

Just kidding. Click "Publish" and your game is live. Instantly. With a shareable link. No DevOps required.

Instant Deployment

No build queues. No deployment delays. Changes go live the moment you hit publish.

Found a typo players spotted? Fix it and republish in 30 seconds. Discovered a balance issue? Adjust and push immediately. Rapid iteration without infrastructure headaches.

Control Who Plays

Private — Only you can access during development (share via direct link with testers)

Public — Listed on your public profile for discovery

Switch visibility anytime. Test privately, share with friends via direct link, go public when ready.

One Link Forever

Share one URL on social media, Discord, YouTube. Embed in your portfolio. Send to influencers.

The link never breaks, even when you update the game. Players bookmark it. Streamers link to it. It just works.

Analytics That Actually Help

Play counts — How many people are playing

Session length — How long they stay (hooked or bouncing?)

Viral coefficient — How many friends each player invites

Referral sources — Where players come from

Know what's working without installing tracking code or building dashboards.

Understand How Your Game Spreads

Top sharers — Which players bring friends

Referral chains — How far your game spreads socially

Conversion rates — Click-to-play percentages

Channel performance — Is Twitter or Discord driving more plays?

Data-driven decisions without data engineering.

Track Everything From Gold to Stamina

Your game needs currency. And crafting materials. And health. And energy. And ammo. Suddenly you're maintaining five separate tracking systems that don't talk to each other.

CraftMyGame lets you define each resource once—currency, materials, energy, health, ammo. Choose if it's shared globally or tracked per-player. Enable regeneration with a checkbox.

Automatic Regeneration

Mana refills over time. Stamina recovers when not sprinting. Health regenerates slowly out of combat.

Set regeneration rate per resource. The system handles per-second recovery and cap enforcement automatically.

Currency Exchange Built In

100 copper = 1 silver = 100 gold

Set exchange rates between any resources. The system handles conversion UI and transactions.

Players Hate Losing Progress

Nothing kills retention faster than lost save files. Players invest hours building, exploring, completing quests... then lose it all.

CraftMyGame handles persistence automatically. Multiple save slots. Auto-save on progress. Stats that track across sessions.

Multiple Save Slots

Let players maintain different playthroughs:

- Main campaign - Experimental run - Speedrun attempt

They manage slots from the pause menu. You configure how many slots exist.

Auto-Save Protection

Saves trigger automatically on:

- Level completion - Significant progress milestones - Custom events you define

Players never lose more than a few minutes of progress, even if they close the browser mid-game.

Lifetime Stats and Achievements

Track cumulative progress across all sessions:

- Total kills - Games won - Playtime - Unlocked characters

Award achievements that persist forever. Players see their journey from beginner to master.

Professional Interfaces, Zero Design Work

Players judge games by their UI. Clunky health bars, unreadable text, inconsistent styles—these scream "amateur."

CraftMyGame provides polished UI components out of the box. Health bars, status indicators, notifications, and menus all scale properly and look professional.

Health and Status Bars

Animated indicators with smooth fill transitions. Color changes as health drops (green → yellow → red).

Support for health, mana, stamina, experience bars, and custom resources.

In-Game Notifications

"+100 Gold" appears when players collect loot. "Achievement Unlocked" displays for accomplishments. "New Quest Available" prompts next steps.

Configurable position, duration, display count, and animations.

Visual Controls for Everything

No hunting through documentation. Every game parameter lives in a clean panel with sliders, color pickers, dropdowns, and number inputs.

Adjust values. See changes instantly. No syntax errors, no typos, no missing commas.

Backup and Version Control

Export your entire game config as a file. Save snapshots before major changes. Share with collaborators. Import settings from other projects.

Never lose work. Always able to revert.

API for Power Users

When visual controls aren't enough, the full configuration API is available. Build custom tooling, automate game generation, integrate with external systems.

The entire engine is accessible for those who want it.