You built a game. Now comes the hard part: hosting servers, configuring domains, deploying builds, setting up CDNs, monitoring uptime...
You built a game. Now comes the hard part: hosting servers, configuring domains, deploying builds, setting up CDNs, monitoring uptime...
Just kidding. Click "Publish" and your game is live. Instantly. With a shareable link. No DevOps required.
No build queues. No deployment delays. Changes go live the moment you hit publish.
Found a typo players spotted? Fix it and republish in 30 seconds. Discovered a balance issue? Adjust and push immediately. Rapid iteration without infrastructure headaches.
Private — Only you can access during development (share via direct link with testers)
Public — Listed on your public profile for discovery
Switch visibility anytime. Test privately, share with friends via direct link, go public when ready.
Share one URL on social media, Discord, YouTube. Embed in your portfolio. Send to influencers.
The link never breaks, even when you update the game. Players bookmark it. Streamers link to it. It just works.
Play counts — How many people are playing
Session length — How long they stay (hooked or bouncing?)
Viral coefficient — How many friends each player invites
Referral sources — Where players come from
Know what's working without installing tracking code or building dashboards.
Top sharers — Which players bring friends
Referral chains — How far your game spreads socially
Conversion rates — Click-to-play percentages
Channel performance — Is Twitter or Discord driving more plays?
Data-driven decisions without data engineering.
Your game needs currency. And crafting materials. And health. And energy. And ammo. Suddenly you're maintaining five separate tracking systems that don't talk to each other.
CraftMyGame lets you define each resource once—currency, materials, energy, health, ammo. Choose if it's shared globally or tracked per-player. Enable regeneration with a checkbox.
Mana refills over time. Stamina recovers when not sprinting. Health regenerates slowly out of combat.
Set regeneration rate per resource. The system handles per-second recovery and cap enforcement automatically.
100 copper = 1 silver = 100 gold
Set exchange rates between any resources. The system handles conversion UI and transactions.
Nothing kills retention faster than lost save files. Players invest hours building, exploring, completing quests... then lose it all.
CraftMyGame handles persistence automatically. Multiple save slots. Auto-save on progress. Stats that track across sessions.
Let players maintain different playthroughs:
- Main campaign - Experimental run - Speedrun attempt
They manage slots from the pause menu. You configure how many slots exist.
Saves trigger automatically on:
- Level completion - Significant progress milestones - Custom events you define
Players never lose more than a few minutes of progress, even if they close the browser mid-game.
Track cumulative progress across all sessions:
- Total kills - Games won - Playtime - Unlocked characters
Award achievements that persist forever. Players see their journey from beginner to master.
Players judge games by their UI. Clunky health bars, unreadable text, inconsistent styles—these scream "amateur."
CraftMyGame provides polished UI components out of the box. Health bars, status indicators, notifications, and menus all scale properly and look professional.
Animated indicators with smooth fill transitions. Color changes as health drops (green → yellow → red).
Support for health, mana, stamina, experience bars, and custom resources.
"+100 Gold" appears when players collect loot. "Achievement Unlocked" displays for accomplishments. "New Quest Available" prompts next steps.
Configurable position, duration, display count, and animations.
No hunting through documentation. Every game parameter lives in a clean panel with sliders, color pickers, dropdowns, and number inputs.
Adjust values. See changes instantly. No syntax errors, no typos, no missing commas.
Export your entire game config as a file. Save snapshots before major changes. Share with collaborators. Import settings from other projects.
Never lose work. Always able to revert.
When visual controls aren't enough, the full configuration API is available. Build custom tooling, automate game generation, integrate with external systems.
The entire engine is accessible for those who want it.